Post by [-44-] Pendragon on Oct 28, 2009 19:30:32 GMT
The source mod Insurgency released a major update yesterday.
The released patch log from Steam is as follows:
New features
Added fully-configurable Spawn Protection System
New morale & scoring system
Players now will earn morale points when suppressing enemies (wounding & eliminating targets)
Eliminating enemies within capture areas (while attacking or defending) provides a boost in morale points
The Kill / Death Ratio (KDR) of the player is taken into account and provides an additional bonus multiplier to the player's score
Added server option ins_spawnprotection. Disabled by default, when set to 1 it will read the settings of the server .sps files (placed at the Maps folder) and enable the Spawn Protection System
Added console command ins_showsps to allow players to check the Spawn Protection Settings of the server for the current map
Ammo caches now have a per-player timer. You can only restock your ammo after a period of time to prevent grenade / RPG spamming from ammo cache locations
Bug fixes & Updates
Improved M203 grenade launcher
Corrected ironsight alignment for several weapons
Spectators can now see other player's weapons in first person
Player hitboxes have been corrected. Prone hitboxes are now accurate
You can now see the tracers of other players when they're using LMGs
Revamped several weapons
Updated Various Weapon Selection UIs
Weapon animations improved
The M203 position has been adjusted
New skins and textures for the Insurgent characters
New death/spectator menu
Improved player and team-mate icons on the overhead map
More accurate collision models for many props
Improved many in-game sounds
Map Updates
ins_almaden
ins_Baghdad
ins_Buhriz
ins_karkar
ins_Karam
ins_Ramadi
For those who don't have it, Insurgency is a military shooter similar to Red Orchestra but with a slightly lower dedication to realism. Insurgency, like any source mod only requires that you own a game with the Source SDK (CS:S, DOD:S, TF2, HL2 or any of its episodes, Portal...) You can find the mod here.
The released patch log from Steam is as follows:
New features
Added fully-configurable Spawn Protection System
New morale & scoring system
Players now will earn morale points when suppressing enemies (wounding & eliminating targets)
Eliminating enemies within capture areas (while attacking or defending) provides a boost in morale points
The Kill / Death Ratio (KDR) of the player is taken into account and provides an additional bonus multiplier to the player's score
Added server option ins_spawnprotection. Disabled by default, when set to 1 it will read the settings of the server .sps files (placed at the Maps folder) and enable the Spawn Protection System
Added console command ins_showsps to allow players to check the Spawn Protection Settings of the server for the current map
Ammo caches now have a per-player timer. You can only restock your ammo after a period of time to prevent grenade / RPG spamming from ammo cache locations
Bug fixes & Updates
Improved M203 grenade launcher
Corrected ironsight alignment for several weapons
Spectators can now see other player's weapons in first person
Player hitboxes have been corrected. Prone hitboxes are now accurate
You can now see the tracers of other players when they're using LMGs
Revamped several weapons
Updated Various Weapon Selection UIs
Weapon animations improved
The M203 position has been adjusted
New skins and textures for the Insurgent characters
New death/spectator menu
Improved player and team-mate icons on the overhead map
More accurate collision models for many props
Improved many in-game sounds
Map Updates
ins_almaden
ins_Baghdad
ins_Buhriz
ins_karkar
ins_Karam
ins_Ramadi
For those who don't have it, Insurgency is a military shooter similar to Red Orchestra but with a slightly lower dedication to realism. Insurgency, like any source mod only requires that you own a game with the Source SDK (CS:S, DOD:S, TF2, HL2 or any of its episodes, Portal...) You can find the mod here.