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Post by [-44-] Pendragon on Feb 28, 2019 18:47:28 GMT
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Post by [-44-] Pendragon on Mar 7, 2019 17:49:00 GMT
New patch
Patch 1.1.1 Released 6 MAR @ 4:38PM - NWI ALEX Hi everyone,
Today we released patch 1.1.1 which includes numerous bug fixes and improvements based on the feedback from last week's content update. The full changelog can be found below.
Our team had planned to start working on new features straight after the February content update. However, after reading community feedback, we have decided to dedicate the entirety of March to resolving ongoing issues and making performance improvements before moving onto any new features.
Developers not directly involved with these tasks will still continue to work on new art and level content where possible. Major code-related features will be in the works a little bit longer due to this re-prioritization. Bug fixes and optimization will be the top priority for our team, until we are happy the game is in a more polished state.
Stability Fixed a potential crash when cancelling matchmaking search before receiving the first server response. Fixed a crash triggered by interacting with a weapon pickup and firing an RPG at the same time. Fixed a startup crash.
Optimization Increased amount of item and cosmetic assets cached in memory during load. This reduces streaming during gameplay. Improved audio bank loading to optimize memory usage, allowing all item banks to be kept in memory. This reduces streaming during gameplay. Increased audio compression for the following audio assets: All character voice over. All physics interactions. All character movement. Prevented all player character VO from streaming. It is now loaded into memory. Fixed ragdoll lighting so its attachments are not lit as a group. This should improve ragdoll performance on higher settings. Disabled logging to disk.
Bug Fixes Fixed an issue where a player’s first person hands and dead body could become invisible during gameplay. Fixed an issue where players could be temporarily banned from competitive matches even if they re-joined within the required time limit. Fixed an issue where hands could also become invisible after respawning when having died in a vehicle. Fixed an issue where weapons fired in semi-auto would sometimes miss mouse clicks. This will make semi-auto firing much more reliable, especially with higher pings. Fixed armor not mitigating explosive damage. Reduced instances of gunshot audio playing but no bullet firing during full auto mag dumps when fired with high ping. Fixed an issue where characters at further distances would appear not to be aiming in the correct direction. Fixed certain circumstances where players could appear desync’d for other players. Fixed an issue with doors becoming desync’d for certain players. Fixed an issue with the 2x Holographic sight showing the holographic material when in ADS and using normal quality scopes. Fixed an issue where normal scope quality materials did not swap correctly. Fixed an issue where the normal scope clip mask would not map to the correct screen coordinates, causing parts of the weapon to be invisible. Fixed an issue where certain weapons could spawn attachments which they were not compatible with. Fixed an issue where VoIP from specific users were duplicated. Fixed an issue with the MG3 and M240B first person aim down sight deploy transitions. Fixed an issue with camo materials for Security torso items. Fixed an issue where players could equip or draw rocket launchers inside of vehicles. Fixed an issue where aiming down sights could become broken when spawning and resupplying in both Local Game and Range. Fixed an issue where weapons could appear broken when spawning and resupplying in both local game and the firing range. Fixed an issue where arms could appear broken if entering a vehicle while in a grenade throw pose. Fixed an issue where no muzzle flash particle was assigned to the MP5A5 suppressor. Fixed MP5A5 getting Compensator recoil reductions when equipping the Suppressor. Fixed an issue where the ceiling fan prop would disappear when broken. Fixed an issue where first person tattoos were rendering the third person tattoo. Fixed an issue with the M240B Extended Magazine box mount not showing up consistently. Fixed an issue where ragdolls would T-pose when killed in a vehicle. Fixed an issue where ragdolls in a vehicle wouldn’t be removed when a vehicle despawns. Fixed an issue where the Bomber Drones could dive incorrectly and fly under the map. Fixed an issue where the hand position for some rifles appeared broken in the Loadout menu. Fixed one-handed base animations for standing movement. Fixed knife-related animations. Fixed lean animation issues. Fixed a bug where bots could equip a legacy hairstyle no longer available ingame. Fixed an issue where bots could be seen spawning in the air or in the ceilings of buildings. Fixed an issue with the Scoreboard not showing correctly during replays. Fixed an issue with the map cycle on community servers not selecting levels properly if blank lines or leading spaces were left in the mapcycle text document.
User Experience Created a fallback cosmetics system to ensure that other players do not appear in half-loaded states during slow-loading situations. Please note this only applies to other players and is currently not utilized in spectator. Updated the competitive leaver penalty to mark players as leavers if they do not rejoin within 120 seconds instead of 60 seconds. Added ingame chat message for leaver penalty to indicate when it's safe to leave a match after another player has left the match.
Gameplay Added Extended Magazine upgrade to the MP5A2 for Security Coop. Melee damage is no longer reduced when hitting armor.
Map Balance & Fixes Hideout Fixed an exploit near objective D on Checkpoint Security where a player could hide inside a rock. Tweaked exposure to make it less dark while looking at a bright light source.
Farmhouse Addressed spawn camp issue at objective A Insurgent spawn on Push Security. Fixed an exploit where players could go on top of the farmhouse building. Fixed an exploit where players could leave the playable area. Fixed an exploit near objective B on Push Security. Tweaked exposure to make it less dark while looking at a bright light source. Refinery Reduced landscape layer usage to improve performance. Reorganized various HLOD clusters to improve performance. Fixed an exploit near objective B on Push Security. Precinct Addressed spawn camp issue at objective A Insurgent spawn on Push Insurgents. Tweaked restricted area at objective A Insurgent spawn to address potential spawn camp issue. Addressed spawn camp issue at objective C Insurgent spawn on Push Security. Addressed spawn camp issue at objective D Insurgent spawn on Push Security. Fixed various minor exploits. Summit Added potential fix for stuck player issue near A objective on Push Insurgents. Tweaked exposure to make it less dark while looking at a bright light source. Fixed various minor exploits. Crossing Fixed restricted area at objective A Insurgent spawn on Push Insurgents. Addressed spawn camp issue at Security spawn on Skirmish. Addressed spawn camp issue at objective C Security spawn on Push Insurgents. Tweaked exposure to make it less dark while looking at a bright light source. Known Issues Looking down while kicking a door may show the top of the leg mesh. Insertion drivers might not always show for all clients. Certain unicode steam names might show as [Player Name] on the loading screen
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Post by [-44-] Ghostie on Mar 7, 2019 22:24:49 GMT
Oh well little by little they are working on it, you never know by 2023 they might have a 2019 game ready :-)
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Post by [-44-] Pendragon on Mar 14, 2019 22:04:04 GMT
Patch 1.1.3 Released 14 MAR @ 7:34PM - NWI ALEX Hi everyone,
Today we released the third patch of our March bug fixing initiative. Our team has continued to focus on optimization and bug fixes, as well as addressing map balance and exploits. Details of today's changes can be found below.
Our team is still busy working on some larger optimization changes, as well as scouring the forums for additional community feedback. We encourage players to provide feedback for our team by following our community posting guidelines.
Optimization Optimized landscape layers for Precinct to improve map performance. Optimized landscape layers for Crossing to improve map performance. Optimized various HLOD clusters on Summit to improve map performance. Optimized all soundscape audio banks to decrease memory usage. Optimized all explosion audio assets to decrease memory usage. Optimized all music assets to decrease disk streaming stress. Stability Fixed a server crash in Checkpoint after a map change. Bug Fixes Fixed an issue where "Reset to Defaults" would default to "Very High" when the Auto benchmark was used to select a quality preset. Fixed an issue where it was possible for a door breach to kill you even if the door only came close and had not actually hit you. Fixed an issue where blood decals were “floating” on characters and not staying in place. Fixed an issue where fire support was able to be called in before the round started. Fixed an issue where the Mosin equipped with Stripper Clips could shoot two rounds in succession without cycling the bolt. Added potential fix for an issue where the player could occasionally be flagged as spawning outside of the playable area, even though they had not, resulting in a negative countdown warning being displayed on-screen. Fixed an exploit where it was possible to use the walk key to silently crawl. Fixed an issue where if you opened the Comms Menu while aiming down sights, you would remain in ADS afterwards, even if you were no longer holding or had toggled the ADS key again. Fixed an issue where the shotguns equipped with a Foregrip would be held like a pistol in third person. Fixed an issue with camera switching when watching Replays. Fixed an issue where the AK Alpha Extended Magazine was using the incorrect magazine mesh in first person. Fixed an issue when playing at high ping where if you wanted to throw back a grenade without aiming it, you would be stuck in the prepping throw state until pressing Use again. It will now immediately throw the grenade if the Use key isn't being held. Fixed an issue where certain weapons would not unequip correctly when entering a vehicle. Fixed an issue where the Main Menu frame rate limiter was not always being applied correctly. Fixed an issue where enemies would not wear their gas masks in Checkpoint. Fixed an issue with the “It's all in the reflexes” achievement where it could be granted even if you killed somebody with a grenade still in your hand. Fixed a scope post processing issue when spectating in third person. Fixed issue where gas masks weren’t displaying properly in first person while in vehicles. Fixed an issue where the Laser Sight beam could pass through characters. Fixed an issue with third person spectator camera for vehicles. Fixed a visual glitch where a player could potentially draw another grenade even if they didn’t have one when playing at high ping. Improved Customize menu camera. Fixed an issue where the wrong camouflage would be applied to gloves. Fixed an issue where certain certain effects could be stuck “on” when spectating players. Fixed an issue with laser effects being invisible to other players after having spawned or resupplied. Fixed an issue where friendly AI in the insertion vehicle could occasionally be seen not holding a weapon. Fixed an issue that stopped the on-screen explosion dirt from showing after explosions during online play. Fixed an issue where spectating other players could result in a permanent fade out state until a new player was chosen to be spectated by via user input. Fixed an issue where the Loadout screen would exit and fade out if you were spectating someone who died. Fixed an issue with the Loadout menu camera getting stuck on after switching to the spectator team. Fixed an issue where the third person spectator camera would clip with the ground when spectating a vehicle. Fixed various clipping issues with the Covered hair option and Eyewear items. Fixed a misspelling in the profanity filter setting. Fixed an LOD issue on the Insurgent T-Shirt cosmetic. Gameplay Made jumping changes so a player cannot easily jump around and attack other players. Restricted weapon firing and aim down sights for 0.3 seconds after landing from a jump. Adjusted deceleration and friction values for jumping. Lateral movement during a jump is now much more restricted. Removed ability to perform weapon melee attacks while prone. This was felt to look too strange and unrealistic. A player can still use their knife while prone. Map Balance & Fixes Crossing Reduced landscape layer usage to improve performance. Farmhouse Addressed spawn camp issue at objective B Insurgent spawn on Push Security. Addressed spawn camp issue at objective A Insurgent spawn on Push Security. Fixed an exploit where players could go outside the level near Insurgent spawn for objective A on Push Insurgents. Moved a bulldozer to make an invisible wall from an earlier exploit fix less obvious. Precinct Reduced landscape layer usage to improve performance. Added non-vault volumes for store shelves to make them less camper friendly. Summit Reorganized various HLOD clusters to improve performance. Added HLODS for backdrop buildings to reduce slightly over a longer distance. Fixed an issue where players could reach an unintended spot near objective D on Push Security. Fixed an exploit near objective B on Firefight East. Fixed an issue where a door got stuck in a frame when breached in the market area. Fixed not able to throw a grenade through a small window near objective D on Push Security. Tweaked exposure slightly more to make it less dark overall. Hideout Addressed spawn camp issue at objective B Insurgent spawn on Push Insurgents.
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Post by [-44-] Ghostie on Mar 15, 2019 18:59:02 GMT
Well =EBS= Now have their own dedi server just waiting for the MOD Support I suppose don't think thats gonna happen any time soon though as they have way too much work on just getting the game to the point where it should have been released. Saying that if you run the dedi server its highly configurable up to 50 bots on each task and they're smart now.
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